GoAsm Free For Windows [Updated] 2022
GoAsm allows you to assemble and link Go to a COFF, ELF, or PE file. The Go source file defines the main function, and its source and parameter declarations.
You can tell GoAsm to build an executable, library, or import library. You can add GoAsm’s interface to your existing build process. You can also use it to assemble Go for consoles, web browsers, and other applications.
GoAsm contains built-in or external assemblers and linkers.
* Masm32, Masm64, Masm32u and Masm64u are pre-built Windows assemblers in the GoAsm subdirectory.
* Masm32u and Masm64u use the Windows port of the MicroSolutions Assembler.
* GoAsm supports a number of switches and extensions. Some of these are documented here.
* GoAsm supports the Windows Portable Executable (.exe) file format.
* GoAsm supports the Windows Native Symbol(*.exe) format.
* GoAsm supports Unicode Windows. GoAsm can use the Windows Platform Toolset command line compiler and linker to compile and link Unicode programs.
* GoAsm can optionally compile and link to an interface (.dll or.lib) with GoAsm’s own interface. This allows you to use GoAsm to write a C codebase for Windows systems and link it against the.dll.
* GoAsm supports the –debug option, which dumps assembly instructions to the console.
* GoAsm supports the –dllexport option, which adds the –dll-export-name option to the linking.
* GoAsm supports the –direct-call option, which modifies the linker so it does not perform any import of functions, only direct calls.
* GoAsm supports the –nostdlib option, which does not require the MinGW runtime.
* GoAsm allows you to select the name of the register file when you have more than one.
* GoAsm allows you to optimize generated code in memory by using the –print-asm-opt=asm option.
* GoAsm supports the –rcfile option, which is used to load a new rc file with a new assembly file as that rc file’s argument.
* GoAsm has external linkers: ld, ld.exe, lib.exe
What is GoAsm?
GoAsm is a free assembler, which produces COFF object files ready to be given to a linker to create the final executable.
GoAsm is intended to be used in a development environment where you can type the code quickly and compile/link with a single command, while also allowing you to produce code which is suitable for all platforms, Unicode programs, and compatible with Win32 and Win64(x64) platforms.
GoAsm also has some useful extensions to make programming for Windows easier.
It has enhanced support for making Unicode programs and can produce programs for both Win32 and Win64(x64) platforms.
GoAsm also has a command line linking utility.
This tool has built in support for making Unicode programs and for platform independent compilation.
It can compile and link multiple files into one executable, even if they are not all part of the same project, or are made by different developers.
Download from the GoAsm page or from
Note: GoAsm is now on github.com/stardiviner/GoAsm
Binaries available for Windows
For the moment GoAsm only produces native Windows binaries, but there is no restriction on producing cross-platform binaries by using the GNU toolchain.
A new Windows executable was released every week until GoAsm 2.11.
Ensure that the above GoAsm version is on your path, and is not behind a firewall.
Ensure that the correct libraries are available to the linker.
Ensure the version of MinGW you are using is on your path.
If all the above are correct you are ready to compile.
GoAsm is compiled from a compiler called asmcc, and the output (an.asm file) is then compiled with the assembler itself.
The following syntax allows you to produce basic GoAsm programs.
GoAsm also has more exotic features, so see
GoAsm A2(Ki-Build) supports variable declarations, so
This is another GoAsm description, with a few examples and subcommand line options.
go asm -h Display this help message.
go asm… Run the asm command with no options.
go asm –s Save the generated intermediate code to a file.
go asm –s … and then run the code.
go asm –x… Print out information about the given command line options.
go asm –s -o… Run the asm command with no options.
go asm –s -o… … and then run the code.
go asm -o… Run the asm command with no options.
go asm -o… … and then run the code.
go asm -o… -c Write an executable file to the directory.
go asm -o… -c… … and then run the code.
go asm -o… -code bmp Set the output code format to binary flat binary representation.
go asm -o… -h Display this help message.
go asm -o… -h … and then run the code.
go asm -o… -chunksize 1 The output file will
What’s New in the GoAsm?
How to create jar files in java?
How to create the jar files in java?
I have created a java project with 11 jar files. I have to create a common jar file which has all the packages that all the 11 jars has.
I have tried this way but the error came
C:\Users\x\Desktop\edu\java\assignment3\bin>javac -cp “C:\Users\x\Documents\NetBeansProjects\assignment3\lib/abc.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.utils.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.deploy.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.impl.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.management.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.launcher.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.utils.db.jar:C:\Users\x\Documents\NetBeansProjects\assignment3\lib/edu.abc.assignment3.main.jar” com.abc.test3.StartMain
Main.java:2: cannot find symbol
symbol : class ActionListener
location: class com.abc.test3.StartMain
How can i create common jar file having all the 11 jars?
If the 11 jar files are in the same directory as your Main class you could use this code
String jarPath = “abc.jar”
String jarName = “abc.jar”
File file = new File(jarPath);
JarFile jar = new JarFile(jarPath);
Enumeration entries = jar.ent
Windows 7, 8, 10 (32-64-bit), macOS 10.10 or later
1 GHz processor (2 GHz recommended)
1 GB RAM
Graphics: OpenGL 2.0 compatible and minimum 1024 MB video memory
OpenGL 2.0 compatible and minimum 1024 MB video memory DirectX compatible video card or on-board
DirectX compatible video card or on-board Sound: Direct X compatible sound card or on-board
Direct X compatible sound card or on-board Storage: 2 GB available space
Minimum 1024 MB video