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Gpu Shader 3.0 Pes 13 Drives


Jul 24, 2009
OS: Windows XP or Vista (32/64 bit)
Gpu: NVIDIA GeForce 8600 GTX 512 MB or better
Video memory: 1GB
For Windows only.
Download This Zip File.
if you have technical problems about the game.
May 12, 2014
Pes 17
7900 or better
Gpu: Geforce 8600GT 512 MB
Video memory: 1 GB
Supported: Windows XP SP2 or Windows Vista SP2
Gametext file:
for technical problems.
*on Dec 15, 2011 the game works fine on that version of the card, but the game doesn’t work on Nvidia Geforce 8800GT 512 MB.
Alegria and
Other items of your system are not supported.
ON NOV 15, 2011:
Game would not start on NVIDIA® GeForce 8800 GTX 512 MB.
Dec 12, 2011
Pes 17
8x DVD-ROM Drive
For Windows 8 or Windows 7
GPU: NVIDIA® GeForce 8800 GTX 512 MB
Support or better:
Windows XP SP2 or Windows Vista SP2
Video memory: 1 GB
Game text file:
Installation is provided on
The game will not start in DirectX 9, only in DirectX 9.0c and above.
GPU: ATI Radeon HD3400 (256MB)
Running DirectX 9, when you install the game, you must click the option “Display DirectX 9 in the Options screen, not the “DirectX 8” box.
or better:
Windows XP SP2 or Windows Vista SP2
DirectX 9.0c or above
Gpu: NVIDIA® GeForce 7900 GTX 512 MB
8x DVD-ROM Drive
for Windows XP SP2 or Windows Vista SP2
GPU: AMD/ATI Radeon HD2400 or better
Installed DirectX 9.0c
or better:
Windows XP SP2 or Windows Vista SP2
Video memory: 512 MB
GPU: ATI Radeon HD2400 or better
Installed DirectX 9.0c or better
Oct 12, 2011


Feb 24, 2010
Operating system: Windows 2000/XP/Vista/7
CPU: Intel Pentium III (x86) processor 1.8 GHz or equivalent processor
Hard Drive: 8 GB free hard drive space; VIDEO: DirectX 9.0c compatible video card. 128MB Pixel Shader 3.0; DirectX: Version 9.0  .
Apr 26, 2019
OS: Windows XP/Vista/7/8/10. DirectX: Version 9.0c. Gpu Shader 3.0 Gezginler Indir Pes 2013 .
Sep 8, 2019
64MB RAM/Video Graphic Memory available . DirectX: Version 9.0c Compatible.
Oct 25, 2018
32GB Free Hard Disk Space, Windows XP(32bit)/7(32bit)/Vista(32bit)/Win 10 (64bit) MIRROR #1


FIFA 14 was developed by EA Canada on the Ignite engine. Their goal was to return the series to a realistic type of gameplay while still keeping the graphical fidelity of previous versions. Among the new features in FIFA 14 are new animations for players, referees, teams and the ball, and they hope that it would be a more realistic game.

FIFA 14 features Real Player Motion Match Engine (RPM), an innovative and revolutionary new engine that provides everything a gamer needs to experience sports like never before. RPM provides a truly authentic and realistic transfer of real-world human motion into the virtual sporting world, while expanding on the momentum from the previous titles. RPM is also a ‘lightning fast’ solution in comparison to other engines and is able to interact with all elements of the game real-time on the fly, while offering a variety of control options.
Unlimited Team Number/Player.
Dynamic Formation.
True Physically-Based Player Trajectories.
Goalkeeper mobility.
Macros (Skill Shots, Saves, Dives, Blocked Shots, Etc.)
Ball Control.
Real-Player Ball Physics.
True Champions League (European only)
Hybrid Controls (manage the game using traditional way and through gamepad)
32 “Team Tiles” on the Pitch.
32 Players (16 per Team).
4-Team Squads.
Player Card Off-Field Tactics, Player History, Friendlists, Message Board, Profile.
32 Stats (Before

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